In an effort to be more visible during development, I wanted to post up some of my latest art on my work-in-progress, Growing:
Check it out! This is the final spritesheet for all the plants in the game and their various stages of growth. Do any of them strike you as representative of certain character traits?
Here’s a concept piece of the final character at the end of the game. I might have gone a little bit overboard with the level of detail, but it does have gameplay significance!
I didn’t realize this at the start of the project, but as I continue drawing I can see myself improve, and there becomes a marked difference between my earliest assets and the most recent ones. In art more than anything, the game has been a continuous struggle against my inner perfectionist. It’s similar to my urge to refactor code, but there I find it easier to adopt the “as long as it works” mentality. Art is just out there for everyone to see, mistakes and all. I think I’ve hit upon the danger of working without deadlines.
I have more to say about the development of this game, including my strategies for finding a balance between full-time and indie. But this is a “show, not tell” kinda post, and so for now I’ll leave it at that!
Powered by LOVE! ...and Wordpress!
Copyright © 2011 Corey Nolan