Games, Projects and Prototypes

This is a game I started at a Game Jam in May 2011 for Mother's Day, the theme was "Motherhood". It's actually a gift for my mom.

If you subscribe to the whole "art game" thing, this might fall into that category... gameplay's pretty simple, but what's there is meant to express a lot. Like I said, I made the game for my mom so it's tuned to her, I'm not sure how much sense this game will make to the average person.

IMPORTANT NOTE: This game is currently in development! Expect a beta build here soon!
Made for the Global Game Jam 2011, the theme was "Extinction." I completed the engine, which I was pretty stoked about, though the plot/objectives didn't quite make it in there.

Well, I want to level up my art a bit before I come back to this one, which is why it's on hold. This isn't the last you'll be seeing of Safari Girl!
This was my senior thesis project back in college. I deemed it an "abstract minimalist composition game," but I'm open to the possibility that it's a toy rather than a game. This project was actually my first insight into the distinction between the two. The inspiration was drawn from the DS game Electroplankton, particularly the Hanenbow level.

In the game, you use your mouse to control the entry point of Glomites, little balls that bounce off the room and produce light and sound. The type of Glomite controls the sound's timbre, the object it hits controls the pitch, the lifespan of the Glomite controls its volume, and you can manually change modulate the entire level to create your own chord progression.

This game is in an "indefinite alpha" state. The core of it is a concept I hope to revisit at a future game jam.

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Copyright © 2011 Corey Nolan